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Second Wind

You use your fighting spirit to immedetely heal your wounds. In a Quick Action you can spend up 1 Stamina Points to heal 3 Hit Points.

You only heal damage that was dealt to you since the end of your last turn. 

Requirements:

Any Red Advanced Class: 1

Any Red Advanced Class: 2

Any Red Advanced Class: 3

Level Effect:

You can spend up 1 Stamina Point to heal 3 Hit Points.

You can spend up to 2 Stamina Points to heal 6 Hit Points.

You can spend up to 3 Stamina Points to heal a total of 9 Hit Points.

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