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Second Wind
You use your fighting spirit to immedetely heal your wounds. In a Quick Action you can spend up 1 Stamina Points to heal 3 Hit Points.
You only heal damage that was dealt to you since the end of your last turn.
Requirements:
Any Red Advanced Class: 1
Any Red Advanced Class: 2
Any Red Advanced Class: 3
Level Effect:
You can spend up 1 Stamina Point to heal 3 Hit Points.
You can spend up to 2 Stamina Points to heal 6 Hit Points.
You can spend up to 3 Stamina Points to heal a total of 9 Hit Points.
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