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Quick actions are very fast and usually simple actions that do not require a success check. They do not directly affect enemies or other creatures with the exception of reckless attack.

Interaction

These are actions that involve interaction with another object or creature that do not require a d20 roll.

Reload

Use this action to reload a weapon such as crossbow.

Interaction

Drink Potion

You get the potion out of your inventory and drink it

Aid

You help an ally with a simple task. The ally gains advantage to all tests until you perform another action. To make things interesting, instead of the ally rolling an additional 1k6 dice: you make the roll.

Equip Weapon

This action includes drawing or sheathing a sword, as well as switching to a ranged weapon.

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Dash

You get a second movement action.

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Reckless Attack

You can make a very fast but much less accurate attack during a quick action. You roll a d12 instead of the standard d20 when making an attack roll. If you have an advantage (or disadvantage), you resolve it normally. You also cannot use reactions until your next turn.

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Dash
Reckless

Ready

Your next reaction is free. You can use it throughout the entire combat.

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Ready
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