
Status effects are temporary conditions that can either help or hinder a character during play. These effects may provide bonuses, impose penalties, or alter how a character interacts with the world or combat.
Dazed
You can only perform one Quick Action during your turn and one Reaction (even if you gained more).
Exhausted
You receive a Disadvantage in all Attribute Checks and Attack Rolls
Cannot gain Advantage thrugh any means
Stunned
You can only perform Quick Actions
You cannot take Reactions
Blinded
Every terrain becomes Difficult Terrain
You have disadvantage on Attack Rolls and cannot attack outside melee range
You cannot use Precise Strike
Attack Checks against you have Advantage.
Entangled
You cannot move
Attacks against you have advantage
Fatigued
You receive a Disadvantage in all Attribute Checks (not Attack Rolls)
Prone
You are Slowed
You have Disadvantage on attack rolls
An melee attack roll against you has Advantage
A ranged attack roll against you has Disadvantage
Slowed
Your movement speed is halved
You cannot perform Dodge Reaction
Staggered
You have disadvantage on Attack Rolls
You cannot perform Block Reaction